Which biotic specialist mass effect 2




















There is a mission called Reaper IFF. Consider this your point of no return, which is a common saying in the Mass Effect community. While there is more content after this, this is a key turning point in the story, and anything important left undone, such as loyalty missions, will remain undone and have critical consequences. Before you start this step, make sure to do as much as possible. Those loyalty missions? Those side quests and Dossier fulfillments? Check and check! The only exception to this is that you can do Legion's loyalty mission called A House Divided.

Doing this right after getting the all-clear to pursue the Reaper IFF will not negatively impact the success rate. However, waiting too long to retrieve the IFF will result in crew members dying, but not your squadmates. Without spoiling too much to avoid all spoilers is impossible when detailing this mission , you'll have a chance to save everyone on your ship, especially Kelly Chambers. However, doing so is tricky and is very time-sensitive.

If you go straight to the Reaper IFF with having completed mission-critical quests, then the entire Normandy crew will live to see another day. The longer you wait, the more people will die, including our beloved Doctor Chakwas. You should know how this all goes down by now. It won't be too long before you run headlong into Husks and Abominations crawling up from the sides.

Remember -- Abominations explode when killed, so try to kill them from afar, preferably when they're around a group of their comrades to damage them instead.

Making matters worse however is a Scion. If you see it fire a Shockwave, immediately stop aiming so Shepard can move fast enough to dodge it. As you move forward from here, one thing will become clear -- your Biotic Specialist is running out of juice.

The amount of energy they've exerted to keep that biotic barrier up and running is astounding, and they'll need respite soon at the entrance just ahead. As you approach it, you'll be assailed by random Husks and Abominations, but this time, your biotic won't stand still to let you deal with the threat. They need to keep moving, or the party won't make it to the door in time. After some scattered fighting and constant movement, you'll reach the corridor that leads to the door into the next area.

At this point, the choices you made after rescuing the Normandy Crew and planning your way through the Seeker Swarm will play out. Finally, Shepard will contact the Normandy to check on the crew. Here EDI will report on their status:. Mass Effect 2 Wiki Guide. Last Edited: 22 Jul am. However, the consequences of your actions aren't discussed until the point they occur, so as long as you don't scroll down too far, you'll be safe from learning things too early as you go. If you pick Jack as the Biotic Specialist, then if she survives this Mission she'll have unique dialogue in Mass Effect 3.

Was this guide helpful? YES NO. In This Wiki Guide. This page of IGN's Mass Effect 2 wiki guide is all about detailing the mechanics and machinations of the Suicide Mission at the end of the game.

You can use this section to figure out if you are ready to take on the Suicide Mission , or to plan things out and achieve specific results. If you're looking to save everyone , or kill everyone , follow those links to learn how exactly to do it.

Overall, the main factor around how this Suicide Mission works is whether or not characters are loyal to you, if you upgraded the Normandy, and if you went through the Omega-4 Relay immediately after the Collectors took the crew. There are three parts to this section. According to Game Informer's graph , this check is dependent on whether or not you upgraded the Normandy's Armor at the upgrade terminal, and affects the fate of Jack.

There are two possible results here:. As you can see, not having the upgraded Shields will put a Squad Mate at risk. The order, according to Game Informer's graph , is determines who will be present when the Tantalus Drive overloads. You can affect this based on who you recruited, and who you've taken with you to the Shuttle Bay. But if you then bring Tali and Thane with you to the Cargo Bay immediately before this, then Garrus will be in the Drive Core Room and die if you didn't upgrade the Shields.

The third and final phase is a check on whether you bought the Thanix Cannon for the Normandy at the upgrade terminal. The order of who will die if you don't have the Thanix Cannon works just like the Shield Check, in accordance with Game Informer's graph. However, since this takes place after the Cargo Bay fight, you cannot protect an at-risk squad member like you can with the Shield Check.

Once you make it inside the base, you'll have three more checks to pass that determine the survival of your squad and crew, although the first one is determined at the meeting after the Normandy crashes and before you set out. Your first obstacle is to pick someone to go through a vent system in order to get past a door. While you pick a Vent Specialist and a Fireteam Leader, it's the person who you pick as Vent Specialist who is at risk here.

Here's how this works. According to Game Informer's graph , you need to pick a tech expert as the Vent Specialist, since only they can pull off the vent task. Additionally, the Fireteam Leader needs to be someone with experience leading a team.

Once you and the Vent Specialist meet back up, you'll discover the Normandy's crew. According to Game Informer's graph , the fate of the crew is entirely determined by how many Missions or Assignments you did after they were first kidnapped. You'll now have to trek through the Collector Base in a team of two, and you'll need to decide who should lead the Second Fireteam and who the Biotic Specialist on your Fireteam should be.



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